![]() ![]() Plants in this context are vegetable creatures, not ordinary flora. To answer one of your sub questions: as defined in the introduction to the Monster Manual, regular plants are not creatures, but monsters with the plant type are: Writing about what happens to creatures after death focuses on humanoids, but this does not mean dogs and mind flayers and owl bears do not have souls, only that humanoids don’t think much about what happens to them when they die. This implies most creatures do have a soul, except those explicitly determined not to, and perhaps those created entirely by magic, such as with animate objects or create homunculus. ![]() An awakened tree is an ordinary tree given sentience and mobility by magic. (Some, like magic jar, do restrict some aspects of the spell to targeting humanoids or by creature size, but these match the constraints of many shape changing spells and can be assumed to be for other narrative and game balance reasons.) Some still require a “willing soul”, and so can be vetoed by a DM based on the cosmology of their campaign or the desires of a specific target, but they are written to be inclusive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. I base this on the fact that many important spells that interact with souls, like raise dead and clone, can target “a creature” - they are unrestricted by creature type or Intelligence score, and do not use a qualifier like “a creature with a soul”. Inferring from several things said in the rules, though, the game assumes living creatures already have a soul by default, which is why creatures like the ones you mention - zombies, golems and simulacra - must specifically be called out as not possessing a soul. Even role-playing wise: should a dog require Awaken in order to get to heaven, many inquiring minds (& their characters) would like to know.Īwaken does not confer a soul, since spells do only what they say they do. Why this is of interest: Night hags, Liches, various raise-style spells, magic items and many other game-rulings pivot around this soul-spirit stuff. Not everyone gets a life force! Animated creatures such as zombies, flesh golems and spell simulacra are specifically & expressly devoid of soul.Īre plants even creatures to begin with? Note: a single Mirage Arcane 'illusion' spell makes up to one mile square of plant-life. Beasts are both 'living' and 'creatures' - but does that mean they start with a soul? This Awakened target ( 'huge or smaller') may be a beast. Under what conditions does Awaken grant &/or create a soul - if any? It also adds mobility, ambulatory function, perceptions - and even capacity to grasp an entire bonus language. Search GM Binder Print / Generate PDF Visit User Profile Plants. and that even if the ending result is a failure, the fight can be still be one fun adventure.The Awaken spell adds sentience - granting 'intelligence' of 10 to either one beast or plant target ( one that starts with an int score of 3 or less). The two who lived where thrilled with the intense battle, the wizard was excited to use a new character idea they just thought of, and the fighter had fun in the (kinda) afterlife bit messing with the monk. So on, and so on.īut talking to the players afterwards, they still had fun. The only attack the tree had dealt 3d6+4 damage (way to high for a small party of level 2 players). I was rolling way to good, even when I (as DM) tried to "meh" roll the die in an attempt to roll low. Many, many, many things went wrong with this fight on all accounts. Turn Eight: Barbarian finally kills the tree. Turn Seven: The monk and barbarian try to kill it as it goes for the illusion (fails save to get focused on the fight again). Turn six: The monk gets back up and the wizard's spirits successfully manipulates the tree (crit 20) into attacking an illusion of the one shot's finale boss spectating the whole fight. Turn five: The fighter decides to accept death, and I allow the two dead party members to act as spirits. Turn four: Wizard crit-ed back up, and was immediately killed (as in perma-dead) by tree (I rolled to see if it noticed him getting up, and it rolled a crit 20). ![]() Turn three: Attacks monk, 'cause the barbarian hadn't hit it yet and didn't seem like a threat. Turn two: Attacks the fleshy wizard who decided walking up to it after shooting fire bolts at it was a good idea. ![]() Turn one: Max damage (not a crit) against the fighter grappling it. Never in my life have I rolled as well as I did that night. a monk, barbarian, fighter, and a wizard (all level 2). I used one of these as the first encounter for a one shot I was running. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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